Creature List
Ancient Black Dragon
Gigantic dragon | chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed walk 40ft, fly 80ft, swim 40ft
- STR
27 (8) - DEX
14 (2) - CON
25 (7) - INT
16 (3) - WIS
15 (2) - CHA
19 (4)
- Saving Throws Dex +9, Con +14, Wis +9, Cha +11
- Skills Perception +16, Stealth +9
- Damage Immunities acid
- Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
- Languages Common, Draconic
- Challange 21
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite. melee weapon attack +15 to hit, reach 15 ft., one target. Hit:19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
- Claw. melee weapon attack +15 to hit, reach 10 ft., one target. Hit:15 (2d6 + 8) slashing damage.
- Tail. melee weapon attack +15 to hit, reach 20 ft., one target. Hit:17 (2d8 + 8) bludgeoning damage.
- Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC: 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Acid Breath (Recharge 5-6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC: 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The Black Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Black Dragon regains spent legendary actions at the start of its turn.- Detect. The dragon makes a Wisdom (Perception) check.
- Tail Attack. The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC: 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.