Initiative

Adult Brass Dragon

Huge dragon | chaotic good
Armor Class 18 (natural armor)
Hit Points 172 (15d12 + 75)
Speed walk 40ft, burrow 40ft, fly 80ft
  • STR
    23 (6)
  • DEX
    10 (0)
  • CON
    21 (5)
  • INT
    14 (2)
  • WIS
    13 (1)
  • CHA
    17 (3)
  • Saving Throws Dex +5, Con +10, Wis +6, Cha +8
  • Skills History +7, Perception +11, Persuasion +8, Stealth +5
  • Damage Immunities fire
  • Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
  • Languages Common, Draconic
  • Challange 13
  • Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite. melee weapon attack +11 to hit, reach 10 ft., one target. Hit:17 (2d10 + 6) piercing damage.
  • Claw. melee weapon attack +11 to hit, reach 5 ft., one target. Hit:13 (2d6 + 6) slashing damage.
  • Tail. melee weapon attack +11 to hit, reach 15 ft., one target. Hit:15 (2d8 + 6) bludgeoning damage.
  • Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC: 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
  • Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
    • Fire Breath.The dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC: 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
    • Sleep Breath.The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC: 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Legendary Actions

The Brass Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Brass Dragon regains spent legendary actions at the start of its turn.
  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC: 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.